NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Contexts of collaborative musical experiences
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
The convergence of alternate controllers and musical interfaces in interactive entertainment
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Personalizing game content using audio-visual media
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Implementation and evaluation of a background music reactive game
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
AI*IA '07 Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Background music reactive games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
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This paper discusses the concept of using background music to control video game parameters and thus actions on the screen. Each song selected by the player makes the game look different and behave variedly. The concept is explored by modifying an existing video game and playtesting it with different kinds of MIDI music. Several examples of mapping MIDI parameters to game events are presented. As mobile phones' MIDI players do not usually have a dedicated callback API, a real-time MIDI analysis software for Symbian OS was implemented. Future developments including real-time group performance as a way to control game content are also considered.