Interactive aesthetics: culture and games

  • Authors:
  • Tsen Wang

  • Affiliations:
  • Ming-Chuan Universitye, Taiwan

  • Venue:
  • Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
  • Year:
  • 2007

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Abstract

Rhythm Action Games [RAG] are designed specially for musical and physical interaction. The experience of the RAG genre encourages each player have the ability to participate the virtual world in the game. No matter whether in RAG games or the KTV experience, we all share the human desire to extend our powers and, by coping with and adapting to the technology, escape from the reality of social structure and jump into the aesthetics of the screen imagery, the virtual world. As famous scholar, Jody Berland claims "The technical reconstruction is instrumental in the changing topography of social, cultural and political space." [7] Through the common cultural codings exchange in the practice of games, the aesthetic has been established and recognized. Just like singing in KTV, where the users share the collective aesthetic and cultural values through their interaction in the cubicles, here they share playing the games.