Second Life and the New Generation of Virtual Worlds

  • Authors:
  • Sanjeev Kumar;Jatin Chhugani;Changkyu Kim;Daehyun Kim;Anthony Nguyen;Pradeep Dubey;Christian Bienia;Youngmin Kim

  • Affiliations:
  • Intel;Intel;Intel;Intel;Intel;Intel;Princeton University;University of Maryland, College Park

  • Venue:
  • Computer
  • Year:
  • 2008

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Abstract

Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.