802.11 wireless experiments in a virtual world
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
In-world data services in virtual environments
Proceedings of the 47th Annual Southeast Regional Conference
EML3D: An XML Based Markup Language for 3D Object Manipulation in Second Life
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
AstroSim: collaborative visualization of an astrophysics simulation in second life
IEEE Computer Graphics and Applications - Special issue on creating musical-fountain shows virtual reality for the Digital Olympic Museum
Virtual worlds, real traffic: interaction and adaptation
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Exploring 802.11: real learning in a virtual world
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Distributed avatar management for Second Life
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
A dynamic management scheme for DVEs
Journal of Network and Computer Applications
Improving content download performance in online virtual worlds
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Network traces of virtual worlds: measurements and applications
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Distributed scene graph to enable thousands of interacting users in a virtual environment
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Advances in human-computer interaction: graphics and animation components for interface design
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Evaluation of metaverse server in a widely-distributed environment
OTM'10 Proceedings of the 2010 international conference on On the move to meaningful internet systems
IEEE/ACM Transactions on Networking (TON)
Virtual wealth protection through virtual money exchange
Electronic Commerce Research and Applications
Measuring virtual wealth in virtual worlds
Information Technology and Management
Language learning resources and developments in the Second Life metaverse
International Journal of Technology Enhanced Learning
Usability Design and Psychological Ownership of a Virtual World
Journal of Management Information Systems
Dynamic scalability for next generation gaming infrastructures
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Dynamic resource provisioning for cloud-based gaming infrastructures
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Region- and action-aware virtual world clients
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Scaling virtual worlds: simulation requirements and challenges
Proceedings of the Winter Simulation Conference
Journal of Database Management
Usability Design and Psychological Ownership of a Virtual World
Journal of Management Information Systems
Decoupling cognitive agents and virtual environments
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
Hi-index | 4.10 |
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.