Computer Networks
Computer Networks and Internets
Computer Networks and Internets
Computer Networks: A Systems Approach, 3rd Edition
Computer Networks: A Systems Approach, 3rd Edition
Computer Networking: A Top-Down Approach (4th Edition)
Computer Networking: A Top-Down Approach (4th Edition)
Scaling in games and virtual worlds
Communications of the ACM - Designing games with a purpose
VDE: an emulation environment for supporting computer networking courses
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Exploratory learning for computer networking
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
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Collaborative and experiential learning are recognized as valuable educational modes where a learner's personal and shared experiences from hands-on exercises, problem solving and group work are more likely to result in meaningful realizations and a lasting understanding of the phenomena under study. This is a particularly important consideration for computer networking education which if taught purely through lectures and textbooks can leave students with the impression of a rather dry, acronym-filled subject that is hard to engage with, even though the technologies are dynamic and central to everyday life. Accordingly, we designed an IEEE 802.11 virtual laboratory (WiFiVL), which has been deployed and evaluated with both undergraduate and postgraduate students. However, even successful web-based interactive learning resources have their limitations and in order to investigate an alternate learning experience we have created a version of the WiFiVL in the Second Life MUVE (Multi User Virtual Environment). This paper reviews the design of the WiFiVL and describes the characteristics of MUVEs, before explaining how the WiFiVL system architecture has been extended to support user interaction and exploratory learning in a virtual world.