Evaluation of metaverse server in a widely-distributed environment

  • Authors:
  • Mayu Matsubara;Masato Oguchi

  • Affiliations:
  • Ochanomizu University, Tokyo, Japan;Ochanomizu University, Tokyo, Japan

  • Venue:
  • OTM'10 Proceedings of the 2010 international conference on On the move to meaningful internet systems
  • Year:
  • 2010

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Abstract

"Metaverse" is a new service that connects users to three dimensional virtual space constructed as electronic data through the Internet, which is expected to be popular in the future. Although Metaverse is expected as a promising platform for information exchange and communication among Internet users, it has several shortcomings such as a requirement of relatively high-performance client terminals and its long response time in some cases. We have analyzed the problem of the response time from a viewpoint of load of the server in order to construct an efficient and high-performance server. OpenSim server that provides the metaverse service as open source software has been constructed and evaluated. In this paper, we have made OpenSim server in grid mode to analyze distributed Metaverse service. We have evaluated Metaverse server performance during the phase of user login to Metaverse service and teleport from one region to another. That is to say, we have focused on a server side of Metaverse system, analyzed its behavior, and clarified the cause of its long response time.