Explorative construction of virtual worlds: an interactive kernel approach
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Compiling 3D Models of European Heritage from User Domain XML
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
A Method for 3D-Scene Generation Using a Human-Like Language
CW '06 Proceedings of the 2006 International Conference on Cyberworlds
ShareX3D, a scientific collaborative 3D viewer over HTTP
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Visual creation of inhabited 3D environments: An ontology-based approach
The Visual Computer: International Journal of Computer Graphics
Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Extending MPML3D to Second Life
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
MPML3D: a reactive framework for the multimodal presentation markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
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Recently, virtual worlds like "Second Life" have received a lot of attention not only as environments that promote social interaction, but also as media in which scientific research can be performed effectively. In this latter aspect, they offer several advantages over traditional 3D visual applications, such as the capacity of supporting true collaborative endeavors in which real people, through the use of graphical avatars, can simultaneously discuss and analyze data, thereby enhancing their collaborative experience. Unfortunately, processing capabilities of current virtual worlds are limited when trying to visualize this data as 3D objects. External applications to solve this problem have been developed, but their functionality is obscure and they require good understanding in programming languages. To overcome these inconveniences for common users, we have developed EML3D (Environment Markup Language 3D), a markup language that provides a tool to manipulate virtual objects in Second Life in an easy and stable way.