FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
The Behavior Markup Language: Recent Developments and Challenges
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Spatial Social Behavior in Second Life
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
MPML3D: a reactive framework for the multimodal presentation markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
EML3D: An XML Based Markup Language for 3D Object Manipulation in Second Life
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Language learning resources and developments in the Second Life metaverse
International Journal of Technology Enhanced Learning
A crowdsourcing method to develop virtual human conversational agents
International Journal of Human-Computer Studies
Virtual space and place: theory and test
MIS Quarterly
EEMML: the emotional eye movement animation toolkit
Multimedia Tools and Applications
Interfacing a cognitive agent platform with second life
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
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This paper describes an approach how to integrate virtual agents into the 3D multi-user online world Second Life. For this purpose we have implemented a new client software for Second Life that controls virtual agents ("bots") and makes use of the Multimodal Presentation Markup Language 3D (MPML3D) to define their behavior. The technical merits and limitations of Second Life are discussed and solutions are provided. A multi-user scenario serves as an example to illustrate our solutions to technical challenges and advantages of using the virtual environment of Second Life.