Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Nudge nudge wink wink: elements of face-to-face conversation for embodied conversational agents
Embodied conversational agents
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Tricks to animating characters with a computer
ACM SIGGRAPH Computer Graphics
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
A two-dimensional interpolation function for irregularly-spaced data
ACM '68 Proceedings of the 1968 23rd ACM national conference
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Describing and generating multimodal contents featuring affective lifelike agents with MPML
New Generation Computing
Graceful anytime interruptibility for virtual agents
Proceedings of the international conference on Advances in computer entertainment technology
Gesture expressivity modulations in an ECA application
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
MPML3D: a reactive framework for the multimodal presentation markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Extending MPML3D to Second Life
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
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We present a method to produce smooth transitions between arbitrary pieces of character animation, which is based on the application of dynamic transition curves. Unlike other approaches, we achieve anytime interruptibility for body expressions, that is, gestures can be changed anytime during execution while maintaining naturalness of motion transition. To obtain highly natural skeletal movement, our approach is integrated with motion parametrization, as proposed in the "Verbs and Adverbs" technique [18], and further methods of fuzzy motion blending. We will demonstrate how the latest version of the Multimodal Presentation Markup Language (MPML3D) integrates parameterized agent behavior, and can support the incorporation of personality and emotional attentiveness in a straightforward way.