Communications of the ACM - Special issue on computer graphics: state of the arts
Virtual reality
Communication in the age of virtual reality
Communication in the age of virtual reality
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Audience engagement in multimedia presentations
ACM SIGMIS Database
Rise of the Network Society
Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior
Information Systems Research
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
European Journal of Information Systems
Lessons from a dozen years of group support systems research: a discussion of lab and field findings
Journal of Management Information Systems - Special issue: Information technology and its organizational impact
The role of social presence in establishing loyalty in e-Service environments
Interacting with Computers
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Computer Supported Cooperative Work
Group Support Systems: A Descriptive Evaluation of Case and Field Studies
Journal of Management Information Systems
3D Social Virtual Worlds: Research Issues and Challenges
IEEE Internet Computing
Extending MPML3D to Second Life
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Engaging Group E-Learning in Virtual Worlds
Journal of Management Information Systems
Embodied Social Presence Theory
HICSS '10 Proceedings of the 2010 43rd Hawaii International Conference on System Sciences
Generating the depth map from the motion information of H.264-encoded 2D video sequence
Journal on Image and Video Processing - Special issue on selected papers from multimedia modeling conference 2009
Getting Real About Virtual Worlds: A Review
International Journal of Virtual Communities and Social Networking
Editor's comments: does MIS have native theories?
MIS Quarterly
International Journal of Information Management: The Journal for Information Professionals
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Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say, nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect various degrees of motion range and to influence presence. The three information technology tools are evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice and directions for future research are discussed.