Social influence within immersive virtual environments
The social life of avatars
Extended Abstract Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Affectively Engaged: Affect and Arousal Routes of Entertainment Virtual Reality
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
The Reality of Virtual Reality
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
An ethnographic, action-based approach to human experience in virtual environments
International Journal of Human-Computer Studies
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Towards psychological customization of information for individuals and social groups
Designing personalized user experiences in eCommerce
Psychologically targeted persuasive advertising and product information in e-commerce
ICEC '04 Proceedings of the 6th international conference on Electronic commerce
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Proceedings of the 38th annual ACM SIGUCCS fall conference: navigation and discovery
Enhancing navigation in virtual worlds through social networks analysis
ISMIS'11 Proceedings of the 19th international conference on Foundations of intelligent systems
Virtual space and place: theory and test
MIS Quarterly
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