Automatic presentation of multimedia documents using relational grammars
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Communication in the age of virtual reality
Communication in the age of virtual reality
Social information filtering: algorithms for automating “word of mouth”
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Affective computing
Designing agents as if people mattered
Software agents
Introduction: personalized views of personalization
Communications of the ACM
CUU '00 Proceedings on the 2000 conference on Universal Usability
Rethinking Public Key Infrastructures and Digital Certificates: Building in Privacy
Rethinking Public Key Infrastructures and Digital Certificates: Building in Privacy
Communication Technology: The New Media in Society
Communication Technology: The New Media in Society
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
System Architecture for Psychological Customization of Communication Technology
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 7 - Volume 7
Psychologically targeted persuasive advertising and product information in e-commerce
ICEC '04 Proceedings of the 6th international conference on Electronic commerce
Emotionally Adapted Games --- An Example of a First Person Shooter
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Emotionally adapted games as a source for positive experiences
HSI'09 Proceedings of the 2nd conference on Human System Interactions
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