The design and implementation of an object-oriented toolkit for 3D graphics and visualization
Proceedings of the 7th conference on Visualization '96
Large-Scale Data Visualization Using Parallel Data Streaming
IEEE Computer Graphics and Applications
A Java web application for allowing multiuser collaboration and exploration of existing VRML worlds
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Developing web services choreography standards: the case of REST vs. SOAP
Decision Support Systems - Special issue: Web services and process management
EML3D: An XML Based Markup Language for 3D Object Manipulation in Second Life
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
DWeb3D: a toolkit for developing X3D applications in a simplified environment
Proceedings of the 15th International Conference on Web 3D Technology
Proceedings of the 15th International Conference on Web 3D Technology
Collaborative visualization: current systems and future trends
Proceedings of the 16th International Conference on 3D Web Technology
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
A hybrid visualization system for molecular models
Proceedings of the 18th International Conference on 3D Web Technology
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In scientific visualization data are becoming more and more complex and implies cooperative effort for their post-processing analysis as well as high performance processing resources. Moreover experts are frequently geographically distributed and existing post-processing tools do not provide high performance capability with collaborative features. To solve this limitation, a prospective action has been recently initiated in the frame of the ANR SCOS project, with the development of a web based post-processing framework called V3D. SCOS/V3D is based on two innovating concepts: the sharing of the processing results via the transfer of a X3D data file corresponding to the final virtual reality scene and communications based on HTTP to by-pass standard proxies and firewalls limitations. To test this approach, a proof of concept prototype, called shareX3D, has been developed, especially focusing on the events notification, with an implementation of the long polling technique. The architecture of ShareX3D and first tests are presented and discussed.