Usability inspection methods
MULTIMEDIA '96 Proceedings of the Eurographics Workshop on Multimedia '96
Unreal tournament for immersive interactive theater
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
ICON Design: Graphic Icons in Computer Interface Design
ICON Design: Graphic Icons in Computer Interface Design
Digital Lighting and Rendering
Digital Lighting and Rendering
Macintosh human interface guidelines
Macintosh human interface guidelines
Principles of Three-Dimensional Computer Animation
Principles of Three-Dimensional Computer Animation
Designing augmented reality interfaces
ACM SIGGRAPH Computer Graphics - Learning through computer-generated visualization
Handbook of Human Factors and Ergonomics
Handbook of Human Factors and Ergonomics
Fundamentals of Computer Graphics, Second Ed.
Fundamentals of Computer Graphics, Second Ed.
Does avatar email improve communication?
Communications of the ACM - The semantic e-business vision
The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications (Human Factors and Ergonomics Series)
Computer
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Software Metrics: Progress after 25 Years?
IEEE Software
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
The Art of 3D Computer Animation and Effects
The Art of 3D Computer Animation and Effects
Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Copyright for interactive systems: stratagems for tourism and cultural heritage promotion
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
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We present an analysis of communicability methodology in graphics and animation components for interface design, called CAN (Communicability, Acceptability and Novelty). This methodology has been under development between 2005 and 2010, obtaining excellent results in cultural heritage, education and microcomputing contexts. In studies where there is a bi-directional interrelation between ergonomics, usability, user-centered design, software quality and the human-computer interaction. We also present the heuristic results about iconography and layout design in blogs and websites of the following countries: Spain, Italy, Portugal and France.