3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th annual ACM symposium on User interface software and technology
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating tangible interfaces by augmenting physical objects with multimodal language
Proceedings of the 6th international conference on Intelligent user interfaces
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
Exploring augmented reality visualizations
Proceedings of the working conference on Advanced visual interfaces
Presence: Teleoperators and Virtual Environments
Using a mobile device as an interface tool for HMD-based AR applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Spatial dialog for space system autonomy
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Realism and cultural layout in tourism and video games multimedia systems
CommunicabilityMS '08 Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
Transparent 2-D markers on an LCD tabletop system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Advances in human-computer interaction: graphics and animation components for interface design
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Augmented reality remedial worksheet for negative numbers: subtraction operation
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Designing interactions for augmented reality based educational contents
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Optimised grab method of images for the manipulation of virtual objects
International Journal of Networking and Virtual Organisations
Augmenting play and learning in the primary classroom
Proceedings of the 12th International Conference on Interaction Design and Children
Hi-index | 0.00 |
Most interactive computer graphics appear on a screen separate from the real world and the user's surroundings. However this does not always have to be the case. In augmented reality (AR) interfaces, three-dimensional virtual images appear superimposed over real objects. AR applications typically use head-mounted or handheld displays to make computer graphics appear in the user's environment.