QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Augmented Reality Interface Toolkit
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
Designing augmented reality interfaces
ACM SIGGRAPH Computer Graphics - Learning through computer-generated visualization
A system for active image-based rendering
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Coding of multi-view images for immersive viewing
ICASSP '00 Proceedings of the Acoustics, Speech, and Signal Processing, 2000. on IEEE International Conference - Volume 04
Virtualized real object integration and manipulation in an augmented scene
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Active Rearranged Capturing of Image-Based Rendering Scenes—Theory and Practice
IEEE Transactions on Multimedia
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This paper describes a new method in IBR context of photographing and storing images of real objects. It is a movie-based solution aiming at simulating object's manipulation. The solution uses a specific linear structure to store the frames corresponding to different viewing directions of an object through a virtual sphere. This method is an optimisation of a previous one Nini and Batouche, 2007. Its main advantage is that it reduces considerably the number of images without any loss in the rendering quality. The main idea is based on the proportion that links the perimeters of the horizontal planes resulting from the split of the virtual sphere to the one of its centre. Such proportion is used to estimate the step angle specific to each level which defines the positions that the real camera takes for the grab operation. A simulated movement is then equivalent to orbiting a virtual camera around the object and projecting grabbed images. Based on the suggested method, a new algorithm is proposed for the images' retrieval process.