CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative Visualization in Augmented Reality
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Explorations in the use of augmented reality for geographic visualization
Presence: Teleoperators and Virtual Environments - Mixed reality
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
An Evaluation of Wearable Information Spaces
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Mobile Collaborative Augmented Reality
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Designing augmented reality interfaces
ACM SIGGRAPH Computer Graphics - Learning through computer-generated visualization
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
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Augmented Reality (AR) enhances our perception of reality by overlaying a digital creation on real world. AR information is often considered visual and most of it is associated with real world objects. This poses several challenges in, e. g., aligning the real and virtual worlds. Another essential -- yet not widely studied -- aspect is a more theoretical treatment of AR visualization. In this paper, we take the first steps towards understanding AR visualizations in more detail. We study existing AR visualizations based on well-known visualization techniques Zoom and Pan; Overview and Detail; and Focus+Context, and use these techniques to characterize AR visualizations in general. We claim that our approach covers the majority of visualization schemes applicable to AR, and is a useful method for understanding the fundamentals of AR visualizations in general.