Annotating the real world with knowledge-based graphics on a see-through head-mounted display
Proceedings of the conference on Graphics interface '92
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VIS '97 Proceedings of the 8th conference on Visualization '97
Collaborative 3D Visualization with CSpray
IEEE Computer Graphics and Applications
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Exploring augmented reality visualizations
Proceedings of the working conference on Advanced visual interfaces
Collaborative and distributed augmented reality in teaching multi-variate calculus
WBE'06 Proceedings of the 5th IASTED international conference on Web-based education
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interactive control of manufacturing assemblies with Mixed Reality
Integrated Computer-Aided Engineering
Design experiences of multimodal mixed reality interfaces
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Hi-index | 0.00 |
Web extra: View animations of StudierstubeTwo users collaborating. Starting a streamsurface on the RTorus, as seen from a third user.The main input device is the Personal Interaction Panel (PIP), an augmented prop.This happens when you put your head through an object. Note how the clipping, which occurs in front of our view, can be used to view inside complex structures.Studierstube is an augmented reality system with several advantages over conventional desktop and other virtual reality environments. It includes true stereoscopy, 3D interaction, individual viewpoints and customized views for multiple users, unhindered natural collaboration, and low cost. We demonstrate its application by integrating our virtual environment into a commercial visualization system. Several visualizations of dynamical systems constructed with our toolkit DynSys3D illustrate Studierstube's benefits. An evaluation of the collaboration techniques completes the presentation.