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Communications of the ACM - Special issue on computer augmented environments: back to the real world
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SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
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ACM Transactions on Computer-Human Interaction (TOCHI)
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Dynamic Registration Correction in Video-Based Augmented Reality Systems
IEEE Computer Graphics and Applications
Collaborative Visualization in Augmented Reality
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Realtime Camera Calibration for Enhanced Reality Visualization
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
Marker-less Tracking for AR: A Learning-Based Approach
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
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PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
Augmented Reality Interface Toolkit
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
Mobile Augmented Reality Techniques for GeoVisualisation
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
An interactive visualisation interface for virtual museums
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Web application and design of communication
Proceedings of the 26th annual ACM international conference on Design of communication
Multimodal virtual navigation of a cultural heritage site: the medieval ceiling of Steri in Palermo
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Social networks and design of communication
Proceedings of the Workshop on Open Source and Design of Communication
The effects of the size and weight of a mobile device on an educational game
Computers & Education
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This paper presents an overview of the most significant issues when designing mixed reality interfaces including displays, tracking, interface design, interactivity and realism. Multimodal issues regarding visualization and interaction are integrated into a single interface. Three case studies in diverse areas including automotive, archaeology and navigation are presented illustrating the use of the above issues addressed. Furthermore, the experiences gained and lessons learned are discussed including our plans for future work.