Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Application of virtual reality in the interpretation of geoscience data
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual environments for geographic visualization: potential and challenges
Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Toward Spontaneous Interaction with the Perceptive Workbench
IEEE Computer Graphics and Applications
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Augment-able Reality: Situated Communication through Physical and Digital Spaces
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Developing and using interaction coding systems for studying groupware use
Human-Computer Interaction
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Occlusion based interaction methods for tangible augmented reality environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
ARVino — Outdoor Augmented Reality Visualisation of Viticulture GIS Data
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Exploring augmented reality visualizations
Proceedings of the working conference on Advanced visual interfaces
Real-Time Landscape Model Interaction Using a Tangible Geospatial Modeling Environment
IEEE Computer Graphics and Applications
The private city through the hot images
Proceedings of the international conference on Advances in computer entertainment technology
Image geo-mashups: the example of an augmented reality weather camera
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Computer Supported Collaborative Design Using Augmented Reality
SOCINFO '09 Proceedings of the 2009 International Workshop on Social Informatics
AR City Representation System Based on Map Recognition Using Topological Information
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
AR interfacing with prototype 3D applications based on user-centered interactivity
Computer-Aided Design
Hi-index | 0.00 |
In this paper, we describe two explorations in the use of hybrid user interfaces for collaborative geographic data visualization. Our first interface combines three technologies: augmented reality (AR), immersive virtual reality (VR), and computer vision-based hand and object tracking. Wearing a lightweight display with an attached camera, users can look at a real map and see three-dimensional virtual terrain models overlaid on the map. From this AR interface, they can fly in and experience the model immersively, or use free hand gestures or physical markers to change the data representation. Building on this work, our second interface explores alternative interface techniques, including a zoomable user interface, paddle interactions, and pen annotations. We describe the system hardware and software and the implications for GIS and spatial science applications.