Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Explorations in the use of augmented reality for geographic visualization
Presence: Teleoperators and Virtual Environments - Mixed reality
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Using keyboards with head mounted displays
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Evaluation of spatial abilities through tabletop AR
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
An evaluation of virtual lenses for object selection in augmented reality
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
One-handed interaction with augmented virtual objects on mobile devices
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Immersive authoring of Tangible Augmented Reality content: A user study
Journal of Visual Languages and Computing
A Real-Time Hand Interaction System for Image Sensor Based Interface
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
An approach to augmented reality technical drawings
SENSIG'09/VIS'09/MATERIALS'09 Proceedings of the 2nd WSEAS International Conference on Sensors, and Signals and Visualization, Imaging and Simulation and Materials Science
A cross-platform framework for physics-based collaborative augmented reality
SG'10 Proceedings of the 10th international conference on Smart graphics
Out of the cube: augmented Rubik's cube
International Journal of Computer Games Technology
A new marker design for a robust marker tracking system against occlusions
Computer Animation and Virtual Worlds
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Traditional Tangible Augmented Reality (Tangible AR) interfaces combine a mixture of tangible user interface and augmented reality technology, complementing each other for novel interaction methods and real world anchored visualization. However, well known conventional one and two dimensional interaction methods such as pressing buttons, changing slider values, or menu selections are often quite difficult to apply to Tangible AR interfaces. In this paper we suggest a new approach, occlusion based interaction, in which visual occlusion of physical markers are used to provide intuitive two dimensional interaction in Tangible AR environments. We describe how to implement occlusion based interfaces for Tangible AR environments, give several examples of applications and describe results from informal user studies.