Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
3D or not 3D?: evaluating the effect of the third dimension in a document management system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Revisiting 2D vs 3D implications on spatial memory
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Spatial Tools for Managing Personal Information Collections
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 4 - Volume 04
Occlusion based interaction methods for tangible augmented reality environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Browsing a document collection represented in two-and three-dimensional virtual information space
International Journal of Human-Computer Studies
Dynamic Visualization and Navigation of Semantic Virtual Environments
IV '06 Proceedings of the conference on Information Visualization
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Usability recommendations in the design of mixed interactive systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
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Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and evaluated. Human spatial abilities can be used to store more information about particular objects including their position in space. Our hypothesis states that as 3D objects contain more information about themselves and their relative position in space than 2D objects, although users take longer to process this information, they should be more accurate when searching and retrieving 3D objects. The evaluation study conducted compared spatial abilities between a 2D version of a memory game and an Augmented Reality (AR) version. Results showed that participants took significantly longer to complete the AR 3D version of the game than the 2D version, but did so with significantly fewer attempts i.e. they were more accurate. These results are specifically relevant for the design and development process of interfaces for AR applications.