A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
ASUR++: A Design Notation for Mobile Mixed Systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Exploring user experience in "blended reality": moving interactions out of the screen
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Instrumentation de focus-group dans la co-conception de systèmes mixtes
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Proposition d'un noyau et d'une structure pour les modèles de tâches orientés utilisateurs
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Tankwar: AR games at GenCon Indy 2005
Proceedings of the 2005 international conference on Augmented tele-existence
Usability factors of 3D criminal archive in an augmented reality environment
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding the design space of referencing in collaborative augmented reality environments
GI '07 Proceedings of Graphics Interface 2007
Evaluation of spatial abilities through tabletop AR
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Articulating interaction and task models for the design of advanced interactive systems
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
An evaluation of an augmented reality multimodal interface using speech and paddle gestures
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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Mixed Interactive Systems (MIS) integrate both physical and digital worlds. Therefore, they need specific techniques and devices allowing the incorporation of real world objects. These elements have a definite impact on users interaction habits which are different from classical interactive systems. There are also new ergonomic issues. One of the goals in this study is to incorporate these new issues. One contribution has been to identify, extract and decipher ergonomic recommendations from the MIS literature, as well as from existing recommendations published for virtual environments that could be applied to MIS. This paper describes the method followed, then the identification of targets on which to be applied, either within the MIS design process, or through specializations within models and tools used in the process.