Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Usability recommendations in the design of mixed interactive systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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By introducing virtual content onto a regular tabletop, augmented reality (AR) offers a compelling display medium for enhancing tabletop games. Coupled with tangible user interfaces, it constitutes a truly novel environment for games. Our research investigates the possibilities and constraints for succesful game design, starting with principles drawn fom tabletop and conventional computer games, and moving towards designs unique to AR. Our first major game, AR Tankwar, was recently demonstrated at GenCon Indy 2005 to over 300 players and many more spectators. This paper presents a short overview of AR Tankwar along with results from questionnaires and player discussion at the convention.