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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Proposition d'un noyau et d'une structure pour les modèles de tâches orientés utilisateurs
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Tankwar: AR games at GenCon Indy 2005
Proceedings of the 2005 international conference on Augmented tele-existence
Evaluation of spatial abilities through tabletop AR
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
An evaluation of an augmented reality multimodal interface using speech and paddle gestures
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
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Mixed Interactive Systems (MIS) are systems allowing several interaction forms resulting from the fusion between physical and digital worlds. Such systems being relatively new, the underlying design process leading to their design is not entirely defined, particularly in terms of user-centered design. The goal of this paper is to present an approach that attempts to identify, model and integrate available usability knowledge into a user-centered approach for the design of MIS. The approach consisted of: systematic review of the literature on MIS; selection and deciphering of usability recommendations under a common format; classification of the 141 usability recommendations obtained; and application of the recommendations to the design of a MIS case study (museum application).