Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Collaboration in performance of physical tasks: effects on outcomes and communication
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Coordination of communication: effects of shared visual context on collaborative work
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
The affordances of media spaces for collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communication Behaviors of Co-Located Users in Collaborative AR Interfaces
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Asymmetries in Collaborative Wearable Interfaces
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
"Where Are You Pointing At?" A Study of Remote Collaboration in a Wearable Videoconference System
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Proceedings of the 5th international conference on Multimodal interfaces
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
AMMP-Vis: a collaborative virtual environment for molecular modeling
Proceedings of the ACM symposium on Virtual reality software and technology
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory analysis of partner action and camera control in a video-mediated collaborative task
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Emphasizing the area of interest using real-time shaders
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
The cost of supporting references in collaborative augmented reality
GI '08 Proceedings of graphics interface 2008
Towards environment-to-environment (E2E) multimedia communication systems
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Towards Environment-to-Environment (E2E) multimedia communication systems
Multimedia Tools and Applications
Toward environment-to-environment (E2E) affective sensitive communication systems
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Remote Hands-On Experience: Distributed Collaboration with Augmented Reality
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
See-through techniques for referential awareness in collaborative virtual reality
International Journal of Human-Computer Studies
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For collaborative environments to be successful, it is critical that participants have the ability to generate effective references. Given the heterogeneity of the objects and the myriad of possible scenarios for collaborative augmented reality environments, generating meaningful references within them can be difficult. Participants in co-located physical spaces benefit from non-verbal communication, such as eye gaze, pointing and body movement; however, when geographically separated, this form of communication must be synthesized using computer-mediated techniques. We have conducted an exploratory study using a collaborative building task of constructing both physical and virtual models to better understand inter-referential awareness -- or the ability for one participant to refer to a set of objects, and for that reference to be understood. Our contributions are not necessarily in presenting novel techniques, but in narrowing the design space for referencing in collaborative augmented reality. This study suggests collaborative reference preferences are heavily dependent on the context of the workspace.