Computer graphics
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Designing attentive interfaces
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Models of attention in computing and communication: from principles to applications
Communications of the ACM
Attuning notification design to user goals and attention costs
Communications of the ACM
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Attention-based design of augmented reality interfaces
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Understanding the design space of referencing in collaborative augmented reality environments
GI '07 Proceedings of Graphics Interface 2007
The cost of supporting references in collaborative augmented reality
GI '08 Proceedings of graphics interface 2008
User evaluation of god-like interaction techniques
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
Journal of Management Information Systems
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Supporting order picking with Augmented Reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
What we see is most likely to be what matters: visual attention and applications
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Techniques for view transition in multi-camera outdoor environments
Proceedings of Graphics Interface 2010
Zooming interfaces for augmented reality browsers
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes dynamic perceptual affordances to draw user attention "down" the funnel to the target location. Attention funnel can be used to cue objects completely out of sight including objects behind the user, or occluded by other objects or walls.An experiment evaluating user performance with the attention funnel and other conventional AR attention directing techniques found that the attention funnel increased the consistency of the user's search by 65%, increased search speed by 22%, and decreased mental workload by 18%. The attention funnel has potential applicability as a general 3D cursor or cue in a wide array of spatially enabled mobile and AR systems, and for applications where systems can support users in visual search, object awareness, and emergency warning in indoor and outdoor spaces.