Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
IBM Systems Journal
On the effects of viewing cues in comprehending distortions
Proceedings of the second Nordic conference on Human-computer interaction
Accessing Context in Wearable Computers
Personal and Ubiquitous Computing
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing conceptual designs for mobile access to geo-spatial information
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
IEEE Transactions on Visualization and Computer Graphics
Navigation techniques for small-screen devices: An evaluation on maps and web pages
International Journal of Human-Computer Studies
Exploring the design space of Smart Horizons
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Transitional interface: concept, issues and framework
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Supporting order picking with Augmented Reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Pose tracking from natural features on mobile phones
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Who's that girl? handheld augmented reality for printed photo books
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Comparative evaluation of interfaces for presenting location-based information on mobile devices
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
360° panoramic overviews for location-based services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brush-and-drag: a multi-touch interface for photo triaging
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Exploring the design of hybrid interfaces for augmented posters in public spaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Automatic zooming interface for tangible augmented reality applications
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Exploring distant objects with augmented reality
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Augmented Reality combines real world and virtual information in interactive visualizations. Since phones started integrating GPS, compass and accelerometer, several Augmented Reality browsers for phones have hit the market. These are applications that access large amounts of geo-referenced information from online sources and present it at corresponding physical locations, superimposed onto a live video stream. However, Augmented Reality is constrained by the camera's field of view and restricted to first- person views, limiting the amount of overview that users can gain. We present two zooming interfaces that compensate for these constraints by enabling users to smoothly zoom between the Augmented Reality view and (1) an egocentric panoramic view of 360°, and (2) an exocentric top-down view. We present the results from two studies that show how in most search tasks our zooming interfaces are faster and require less panning than an overlay- based tool, scaling better as the amount of information grows.