Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An annotated situation-awareness aid for augmented reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Embodied interaction with a 3D versus 2D mobile map
Personal and Ubiquitous Computing
Techniques for view transition in multi-camera outdoor environments
Proceedings of Graphics Interface 2010
Zooming interfaces for augmented reality browsers
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Mirrormap: augmenting 2d mobile maps with virtual mirrors
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
The House of Olbrich -- An Augmented Reality tour through architectural history
ISMAR-AMH '11 Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
The role of latency in the validity of AR simulation
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Extended Overview Techniques for Outdoor Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
A hand-held AR magic lens with user-perspective rendering
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Hi-index | 0.00 |
Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniques for handheld AR that allow users to access information freely using a virtual copy metaphor to explore large real world objects. We evaluated our interfaces in controlled conditions and collected first experiences in a real world pilot study. Based on our findings, we put forward design recommendations that should be considered by future generations of location-based AR browsers, 3D tourist guides, or in situated urban planning.