Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A taxonomy of see-through tools
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Head-tracked orbital viewing: an interaction technique for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
An annotated situation-awareness aid for augmented reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Integrating Virtual and Augmented Realities in an Outdoor Application
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
X-Ray Window: portable visualization on the International Space Station
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Real-Time Rendering of Realistic Trees in Mixed Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Multimodal Interaction with a Wearable Augmented Reality System
IEEE Computer Graphics and Applications
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Image geo-mashups: the example of an augmented reality weather camera
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Real binoculars with virtual functions for mixed environments
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Ubiquitous animated agents for augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Interactive context-driven visualization tools for augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Interactive Focus and Context Visualization for Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Handheld Augmented Reality for underground infrastructure visualization
Personal and Ubiquitous Computing
User evaluation of see-through vision for mobile outdoor augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Technical Section: Annotation in outdoor augmented reality
Computers and Graphics
On-line visualization of underground structures using context features
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Drilling into complex 3D models with gimlenses
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Exploring distant objects with augmented reality
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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This paper presents a set of interactive tools designed to give users Virtual X-Ray vision. These tools address a common problem in depicting occluded infrastructure: either too much information is displayed, confusing users, or too little information is displayed, depriving users of important depth cues. Four tools are presented: The Tunnel Tool and Room Selector Tool directly augment the user's view of the environment, allowing them to explore the scene in direct, first person view. The Room in Miniature Tool allows the user to select and interact with a room from a third person perspective, allowing users to view the contents of the room from points of view that would normally be difficult or impossible to achieve. The Room Slicer Tool aids users in exploring volumetric data displayed within the Room in Miniature tool. Used together, the tools presented in this paper can be used to achieve the virtual x-ray vision effect. We test our prototype system in a far-field mobile augmented reality setup, visualizing the interiors of a small set of buildings on the UCSB campus.