The active badge location system
ACM Transactions on Information Systems (TOIS)
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Language-level support for exploratory programming of distributed virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Cyberguide: prototyping context-aware mobile applications
Conference Companion on Human Factors in Computing Systems
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Metronaut: A Wearable Computer with Sensing and Global Communication Capabilities
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Adding Generic Contextual Capabilities to Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Augment-able Reality: Situated Communication through Physical and Digital Spaces
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
A location-aware graphical BBS for mobile environments
Proceedings of the 8th ACM international symposium on Advances in geographic information systems
Towards geo-spatial hypermedia: Concepts and prototype implementation
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Computer games and scientific visualization
Communications of the ACM - How the virtual inspires the real
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
A Future for Entertainment-Defense Research Collaboration
IEEE Computer Graphics and Applications
Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Location based applications for mobile augmented reality
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Proceedings of the 2003 conference on Interaction design and children
Learning on location with cinematic narratives
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Children and emerging wireless technologies: investigating the potential for spatial practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An approach to remote direct pointing using gray-code
Proceedings of the working conference on Advanced visual interfaces
Ubiquitous annotation systems: technologies and challenges
Proceedings of the seventeenth conference on Hypertext and hypermedia
The Kitchen as a Graphical User Interface
SIGGRAPH '04 ACM SIGGRAPH 2004 Art gallery
Social web applications in the city: a lightweight infrastructure for urban computing
Proceedings of the nineteenth ACM conference on Hypertext and hypermedia
Visualizing and navigating complex situated hypermedia in augmented and virtual reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Designing educational experiences using ubiquitous technology
Computers in Human Behavior
A camera-based pointer with visual feedback
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Tactile visualization with mobile AR on a handheld device
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Paper vs. tablet computers: a comparative study using Tangible Flags
Proceedings of the 10th International Conference on Interaction Design and Children
Handheld AR for collaborative edutainment
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Estimating camera position and posture by using feature landmark database
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
AR Record&Replay: situated compositing of video content in mobile augmented reality
Proceedings of the 24th Australian Computer-Human Interaction Conference
A Collaborative Augmented Campus Based on Location-Aware Mobile Technology
International Journal of Distance Education Technologies
Exploring augmented reality for user-generated hyperlocal news content
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Mobile AR using pre-captured omnidirectional images
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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We describe an experimental wearable augmented reality system that enables users to experience hypermedia presentations that are integrated with the actual outdoor locations to which they are relevant. Our mobile prototype uses a tracked see-through head-worn display to overlay 3D graphics, imagery, and sound on top of the real world, and presents additional, coordinated material on a hand-held pen computer. We have used these facilities to create several situated documentaries that tell the stories of events that took place on our campus. We describe the software and hardware that underlie our prototype system and explain the user interface that we have developed for it.