Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
m-learning: a new stage of e-learning
CompSysTech '04 Proceedings of the 5th international conference on Computer systems and technologies
Augmented reality post-it system
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
P3 Systems: Putting the Place Back into Social Networks
IEEE Internet Computing
eLearn
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Evaluation of a location-linked notes system
Proceedings of the 44th annual Southeast regional conference
Mobile Augmented Reality System Architecture for Ubiquitous e-Learning
WMTE '06 Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education
Turning Web 2.0 Social Software into Versatile Collaborative Learning Solutions
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Intelligent sticky notes that can be searched, located and can send reminders and messages
Proceedings of the 13th international conference on Intelligent user interfaces
Group Scribbles to Support Knowledge Building in Jigsaw Method
IEEE Transactions on Learning Technologies
Bearing-based selection in mobile spatial interaction
Personal and Ubiquitous Computing
An Integrated Platform for the Management of Mobile Location-Aware Information Systems
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Software—Practice & Experience
Context-Aware mLearning Service Execution in an InfoStations Environment
ICIW '09 Proceedings of the 2009 Fourth International Conference on Internet and Web Applications and Services
Location-Based Adaptive Mobile Learning Research Framework and Topics
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 01
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Guest Editorial: Special Section on Mobile and Ubiquitous Technologies for Learning
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies
QR code and augmented reality-supported mobile english learning system
Mobile Multimedia Processing
Current status, opportunities and challenges of augmented reality in education
Computers & Education
International Journal of Mobile and Blended Learning
Hi-index | 0.00 |
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student collaboration. This paper describes a "collaborative campus", originated in the physical architectural space, but exposing learning contents and social information structured as augmented virtual areas. ACCampus, a mobile augmented reality system, supporting the sharing of contextualized information is proposed. This system combines the world perceived by the phone camera with information concerning student location and community, enabling users to share multimedia information in location-based content areas. User localization is initially detected through QR codes. The successive positions of the user are determined using the mobile device sensors. Each augmented area is univocally spatially associated to a representative real wall area. Selective content sharing and collaboration are supported, enabling a user to distribute his/her augmented contents to specific users or groups. An evaluation of the proposed environment is also conducted, which considers that learning in collaborative environments is related to perceived member contribution, enjoinment, motivation, and student participation.