Groupware: some issues and experiences
Communications of the ACM
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
MIS Quarterly - Special issue on IS curricula and pedagogy
Awareness through fisheye views in relaxed-WYSIWIS groupware
GI '96 Proceedings of the conference on Graphics interface '96
Experimentation in software engineering: an introduction
Experimentation in software engineering: an introduction
The Problem with 'Awareness': Introductory Remarks on 'Awareness in CSCW'
Computer Supported Cooperative Work
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Notification and awareness: synchronizing task-oriented collaborative activity
International Journal of Human-Computer Studies - Notification user interfaces
A Role-Based Approach to Group Support in a Collaborative Learning Environment
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
C5 '06 Proceedings of the Fourth International Conference on Creating, Connecting and Collaborating through Computing
Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter
IEEE Intelligent Systems
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
An Empirical Investigation on Text-Based Communication in Distributed Requirements Workshops
ICGSE '07 Proceedings of the International Conference on Global Software Engineering
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Mixed reality participants in smart meeting rooms and smart home environments
Personal and Ubiquitous Computing
Integrating a Web3D interface into an e-learning platform
Proceedings of the 15th International Conference on Web 3D Technology
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
A Collaborative Augmented Campus Based on Location-Aware Mobile Technology
International Journal of Distance Education Technologies
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Research and commercial interest toward 3D virtual worlds are recently growing because they probably represent the new direction for the next generation of web applications. Although these environments present several features that are useful for informal collaboration, structured collaboration is required to effectively use them in a working or in a didactical setting. This paper presents a system supporting synchronous collaborative learning by naturally enriching Learning Management System services with meeting management and multimedia features. Monitoring and moderation of discussions are also managed at a single group and at the teaching level. The Second Life (SL) environment has been integrated with two ad hoc developed Moodle plug-ins and SL objects have been designed, modeled, and programmed to support synchronous role-based collaborative activities. We also enriched SL with tools to support the capturing and displaying of textual information during collaborative sessions for successive retrieval. In addition, the multimedia support has been enhanced with functionalities for navigating multimedia contents. We also report on an empirical study aiming at evaluating the use of the proposed SL collaborative learning as compared with face-to-face group collaboration. Results show that the two approaches are statistically undistinguishable in terms of performance, comfort with communication, and overall satisfaction. Copyright © 2009 John Wiley & Sons, Ltd.