Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter

  • Authors:
  • Herwin van Welbergen;Anton Nijholt;Dennis Reidsma;Job Zwiers

  • Affiliations:
  • University of Twente;University of Twente;University of Twente;University of Twente

  • Venue:
  • IEEE Intelligent Systems
  • Year:
  • 2006

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Abstract

Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology includeembodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to sell youinsurance, homes, or tickets. In all these cases, the embodied agent needs to explain and describe. This article describes the design ofa 3D virtual presenter that uses different output channels (including speech and animation of posture, pointing, and involuntarymovements) to present and explain. The behavior is scripted and synchronized with a 2D display containing associated text and regions(slides, drawings, and paintings) at which the presenter can point.This article is part of a special issue on interactiveentertainment.