Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Advances in software inspections
IEEE Transactions on Software Engineering
Computers and other interactive technologies for the home
Communications of the ACM
Warping and morphing of graphical objects
Warping and morphing of graphical objects
A framework for realistic image synthesis
Communications of the ACM
Human-computer interaction in the new millennium
Human-computer interaction in the new millennium
Homepage Usability: 50 Websites Deconstructed
Homepage Usability: 50 Websites Deconstructed
Usability Metrics: Tracking Interface Improvements
IEEE Software
Multimedia-based interactive advising technology for online consumer decision support
Communications of the ACM - Special issue: RFID
Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter
IEEE Intelligent Systems
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Scene completion using millions of photographs
Communications of the ACM
COVER STORY: Designing games: why and how
interactions - Designing games: why and how
Web 3.0: a vision for bridging the gap between real and virtual
CommunicabilityMS '08 Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
Software Engineering: A Practitioner's Approach
Software Engineering: A Practitioner's Approach
Security of the automatic information on-line: a study of the controls forbid
ADNTIIC'11 Proceedings of the Second international conference on Advances in New Technologies, Interactive Interfaces and Communicability
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In this current work we make a study of communicability in industrial websites designed for the on-line sale of products, bearing in mind two kinds of 3D rotational animations, and 2D transformations. A table will be presented for the assessment of the communicability of the objects within e-commerce, in particular those which use mobile phones and the Internet. Also presented will be guidelines for qualitative design that may be employed without the need for a usability lab. The universe of study consists of 20 websites, randomly chosen from a total of 200. The contents of these websites is related to electronics, mechanics and renewable energy.