User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Computers & Education
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Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
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Collaborative Virtual Environments (CVEs) are distributed virtual reality systems with multi-user access. Each inhabitant is represented by a humanoid embodiment, an avatar, making them virtually present in the artificial world. This paper investigates how inhabitants of these CVEs can communicate with each other through channels other than speech, and it is primarily concerned with the visualization and perception of facial expressions and body postures in CVEs. We outline our experimental work and discuss ways of expressing the emotional state of CVE inhabitants through their avatars.