International Journal of Man-Machine Studies
Understanding and Using Context
Personal and Ubiquitous Computing
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
A Framework of Ubiquitous Learning Environment
CIT '04 Proceedings of the The Fourth International Conference on Computer and Information Technology
Mixed Reality in Education, Entertainment, and Training
IEEE Computer Graphics and Applications
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
A Collaborative Augmented Campus Based on Location-Aware Mobile Technology
International Journal of Distance Education Technologies
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Mobile learning highly prioritizes the successful acquisition of context-aware contents from a learning server. A variant of 2D barcodes, the quick response (QR) code, which can be rapidly read using a PDA equipped with a camera and QR code reading software, is considered promising for context-aware applications. This work presents a novel QR code and handheld augmented reality (AR) supported mobile learning (m-learning) system: the handheld English language learning organization (HELLO). In the proposed English learning system, the linked information between context-aware materials and learning zones is defined in the QR codes. Each student follows the guide map displayed on the phone screen to visit learning zones and decrypt QR codes. The detected information is then sent to the learning server to request and receive context-aware learning material wirelessly. Additionally, a 3D animated virtual learning partner is embedded in the learning device based on AR technology, enabling students to complete their context-aware immersive learning. A case study and a survey conducted in a university demonstrate the effectiveness of the proposed m-learning system.