Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations
IEEE Computer Graphics and Applications
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A real-time shadow approach for an augmented reality application using shadow volumes
Proceedings of the ACM symposium on Virtual reality software and technology
Believing is Seeing: Cultivating Radical Media Innovations
IEEE Computer Graphics and Applications
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
A Mixed Reality Teaching and Learning Environment
ICHL '08 Proceedings of the 1st international conference on Hybrid Learning and Education
Real binoculars with virtual functions for mixed environments
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Markerless augmented reality for robotic helicoptor applications
RobVis'08 Proceedings of the 2nd international conference on Robot vision
3D audio-visual display using mobile devices
ACM SIGGRAPH 2010 Posters
Supporting children's learning with body-based metaphors in a mixed reality environment
Proceedings of the 10th International Conference on Interaction Design and Children
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
QR code and augmented reality-supported mobile english learning system
Mobile Multimedia Processing
Generating a learning stance through perspective-taking in a virtual environment
Computers in Human Behavior
Model-guided luminance range enhancement in mixed reality
ICIAR'07 Proceedings of the 4th international conference on Image Analysis and Recognition
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Proceedings of the Winter Simulation Conference
Web- and mobile-based environment for designing and presenting spatial audiovisual content
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
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Transferring research from the laboratory to mainstream applications requires the convergence of people, knowledge and conventions from very divergent disciplines. Solutions involve more than combining functional requirements and creative novelty.To transform technical capabilities of emerging mixed reality technology into the mainstream involves the integration and evolution of unproven systems. For example, real-world applications require complex scenarios, involving an efficient iterative pipeline, and driving the design of a story engine that provides an adaptive experience with an after-action review process. This article describes how a multidisciplinary research team transformed core mixed reality technology and methods into the diverse applications of urban terrain, used for military training and situational awareness, and community learning (Sea Creatures), used to significantly increase the entertainment, educational, and satisfaction levels of existing experiences in public venues.