Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mixed Reality: Merging Real and Virtual Worlds
Mixed Reality: Merging Real and Virtual Worlds
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
AR2 Hockey: A Case Study of Collaborative Augmented Reality
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Mixed Reality in Education, Entertainment, and Training
IEEE Computer Graphics and Applications
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Web Interface for Designing and Sharing Sound Space
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Analytic review of usability evaluation in ISMAR
Interacting with Computers
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There have been many implementations of virtual reality, using audio and visual senses. However, implementations of mixed reality (MR) have thus far only dealt with the visual sense. We have developed an MR system that merges real and virtual worlds in both the audio and visual senses, wherein the geometric consistency of the audio sense was fully coordinated with the visual sense. We tried two approaches for merging real and virtual worlds in the audio sense, using open-air and closed-air headphones.