Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Automatic projector calibration with embedded light sensors
Proceedings of the 17th annual ACM symposium on User interface software and technology
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Moveable interactive projected displays using projector based tracking
Proceedings of the 18th annual ACM symposium on User interface software and technology
Enabling View-Dependent Stereoscopic Projection in Real Environments
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
An approach to direct pointing using head-hand coordination
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
A reflex in eye-hand coordination for calibrating coordinates of a tabletop display
Proceedings of the International Conference on Advanced Visual Interfaces
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In this study, we apply gray-code to a remote direct pointing system. Gray-code is a method for automatic projection calibration. Gray-code binary patterns are projected to discover the locations of objects within the projector's perspective. In addition to this main feature, gray-code is capable of identifying a location within the projector's perspective from wherever the gray-code binary patters can be seen. We take this advantage of gray-code to build a remote direct pointing system. We build a prototype of the system that helps remote users draw directly onto remote objects. In the prototype, users see remote objects through cameras and draw on the objects simply by positioning the pointer on the images from the cameras. This property helps remote users get involved in remote environments. We describe the design of the prototype and also show an example of the prototype in use. The remote pen enables remote users to draw directly onto a remote desk or note.