Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Image Inpainting Considering Brightness Change and Spatial Locality of Textures and Its Evaluation
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
Parallel Tracking and Mapping on a camera phone
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Cultural Heritage Layers: Integrating Historic Media in Augmented Reality
VSMM '09 Proceedings of the 2009 15th International Conference on Virtual Systems and Multimedia
Full Spherical High Dynamic Range Imaging from the Sky
ICME '12 Proceedings of the 2012 IEEE International Conference on Multimedia and Expo
Wide-area scene mapping for mobile visual tracking
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Instant indirect illumination for dynamic mixed reality scenes
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Real-time photometric registration from arbitrary geometry
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
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In the field of augmented reality (AR), geometric and photometric registration is routinely achieved in real time. However, real-time geometric registration often leads to misalignment (e.g., jitter and drift) due to the error from camera pose estimation. Due to limited resources on mobile devices, it is also difficult to implement state-of-the-art techniques for photometric registration on mobile AR systems. In order to solve these problems, we developed a mobile AR system in a significantly different way from conventional systems. In this system, captured omnidirectional images and virtual objects are registered geometrically and photometrically in an offline rendering process. The appropriate part of the prerendered omnidirectional AR image is shown to a user through a mobile device with online registration between the real world and the pre-captured image. In order to investigate the validity of our new framework for mobile AR, we conducted experiments using the prototype system on a real site in Todai-ji Temple, a famous world cultural heritage site in Japan.