Multi-sensor fusion for interactive visual computing in mixed environment
Proceedings of the international conference on Multimedia
An adaptive training-free feature tracker for mobile phones
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Estimating scale using depth from focus for mobile augmented reality
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Evaluation of Interest Point Detectors and Feature Descriptors for Visual Tracking
International Journal of Computer Vision
Dynamic deployment and quality adaptation for mobile augmented reality applications
Journal of Systems and Software
Utilizing sensor fusion in markerless mobile augmented reality
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Ztitch: a mobile phone application for 3D scene creation, navigation, and sharing
MM '11 Proceedings of the 19th ACM international conference on Multimedia
The next generation of GPS navigation systems
Communications of the ACM
Editors Choice Article: Visual SLAM: Why filter?
Image and Vision Computing
Parallel tracking and mapping for controlling VTOL airframe
Journal of Control Science and Engineering
State of the Art Report on Video-Based Graphics and Video Visualization
Computer Graphics Forum
Random model variation for universal feature tracking
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Application of augmented reality for supporting instrument service tasks
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Second surface: multi-user spatial collaboration system based on augmented reality
SIGGRAPH Asia 2012 Emerging Technologies
Motion and velocity estimation of rolling shutter cameras
Proceedings of the 9th European Conference on Visual Media Production
Sketching up the world: in situ authoring for mobile Augmented Reality
Personal and Ubiquitous Computing
iCEnergy: augmented reality display for intuitive energy monitoring
Proceedings of the 10th ACM Conference on Embedded Network Sensor Systems
The Role of Augmented Reality within Ambient Intelligence
International Journal of Ambient Computing and Intelligence
IMAF: in situ indoor modeling and annotation framework on mobile phones
Personal and Ubiquitous Computing
Camera pose estimation of a smartphone at a field without interest points
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
Mobile augmented reality: exploring content in natural and controlled settings using 3d tracking
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 15th ACM on International conference on multimodal interaction
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Mobile AR using pre-captured omnidirectional images
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
Augmented reality supporting user-centric building information management
The Visual Computer: International Journal of Computer Graphics
C2TAM: A Cloud framework for cooperative tracking and mapping
Robotics and Autonomous Systems
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Camera phones are a promising platform for hand-held augmented reality. As their computational resources grow, they are becoming increasingly suitable for visual tracking tasks. At the same time, they still offer considerable challenges: Their cameras offer a narrow field-of-view not best suitable for robust tracking; images are often received at less than 15Hz; long exposure times result in significant motion blur; and finally, a rolling shutter causes severe smearing effects. This paper describes an attempt to implement a keyframe-based SLAMsystem on a camera phone (specifically, the Apple iPhone 3G). We describe a series of adaptations to the Parallel Tracking and Mapping system to mitigate the impact of the device's imaging deficiencies. Early results demonstrate a system capable of generating and augmenting small maps, albeit with reduced accuracy and robustness compared to SLAM on a PC.