IBM Systems Journal
The Simulation of Surveillance: Hyper-Control in Telematic Societies
The Simulation of Surveillance: Hyper-Control in Telematic Societies
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Augment-able Reality: Situated Communication through Physical and Digital Spaces
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
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By combining wearable and immersive computing location aware', mobile, augmentedreality' devices, with GPS functionality, transform the screen into a 3-D to-scale globalinterface. This paper explores two possible design futures for augmented reality and theirphilosophical implications through post-structural social theory on urban space. Through thelens of Paul Virilio's critical media theory the paper first looks at a possible consumerapplication for networked interactive gaming in the context of military simulation andsurveillance technologies. The paper then uses Henri Lefebvre's socio-spatial dialectic method and Deleuzoguattarian nomadology to speculates on an alternative design for augmented reality as a tool for the expression of emergent complex systems.