Variation on a Videogame, or Spatial Graffiti: The Socio-Spatial and Futurological Implications of Augmented Reality and Location Awareness

  • Authors:
  • Marc Tuters

  • Affiliations:
  • -

  • Venue:
  • VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
  • Year:
  • 2001

Quantified Score

Hi-index 0.00

Visualization

Abstract

By combining wearable and immersive computing location aware', mobile, augmentedreality' devices, with GPS functionality, transform the screen into a 3-D to-scale globalinterface. This paper explores two possible design futures for augmented reality and theirphilosophical implications through post-structural social theory on urban space. Through thelens of Paul Virilio's critical media theory the paper first looks at a possible consumerapplication for networked interactive gaming in the context of military simulation andsurveillance technologies. The paper then uses Henri Lefebvre's socio-spatial dialectic method and Deleuzoguattarian nomadology to speculates on an alternative design for augmented reality as a tool for the expression of emergent complex systems.