Journalism and New Media
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Authoring 3D Hypermedia for Wearable Augmented and Virtual Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Participative Web And User-Created Content: Web 2.0 Wikis and Social Networking
Participative Web And User-Created Content: Web 2.0 Wikis and Social Networking
Location-based crowdsourcing: extending crowdsourcing to the real world
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Crowdsourced news reporting: supporting news content creation with mobile phones
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Location-based crowdsourcing of hyperlocal news: dimensions of participation preferences
Proceedings of the 17th ACM international conference on Supporting group work
Readers' motivations to participate in hyperlocal news content creation
Proceedings of the 17th ACM international conference on Supporting group work
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To support and enrich crowdsourcing, sharing and consuming of hyperlocal news content created by the readers we created four scenarios that utilize augmented reality (AR). We used the scenarios to gain an initial understanding of the feasibility and utility of AR in this context by interviewing five contributors of hyperlocal news content to explore their perceptions and further ideas on the scenarios. Findings indicate that AR is an interesting and acceptable solution for the content creators: AR can be applied in hyperlocal news 1) in the crowdsourcing processes to support crowdworkers' activity and its planning and 2) for sharing and consuming location-based user-generated content. In implementation of AR solutions, attention needs to be paid to the interestingness of tasks and created content, ensuring the quality of the content as well as how interaction with the AR application and access to the information and content are implemented.