Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Wisdom of Crowds
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the wisdom of the crowds for keyword generation
Proceedings of the 17th international conference on World Wide Web
Crowdsourcing and knowledge sharing: strategic user behavior on taskcn
Proceedings of the 9th ACM conference on Electronic commerce
Harnessing the wisdom of crowds in wikipedia: quality through coordination
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Geocaching in a persuasive perspective
Proceedings of the 4th International Conference on Persuasive Technology
Askus: Amplifying Mobile Actions
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Crowdsourcing and all-pay auctions
Proceedings of the 10th ACM conference on Electronic commerce
Financial incentives and the "performance of crowds"
Proceedings of the ACM SIGKDD Workshop on Human Computation
txteagle: Mobile Crowdsourcing
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Social Science Computer Review
Collaboration and shared plans in the open world: studies of ridesharing
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Quality control for real-time ubiquitous crowdsourcing
Proceedings of the 2nd international workshop on Ubiquitous crowdsouring
Crowdsourced news reporting: supporting news content creation with mobile phones
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Briefing news reporting with mobile assignments: perceptions, needs and challenges
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proposing a system to support crowdsourcing
Proceedings of the Workshop on Open Source and Design of Communication
Paying in kind for crowdsourced work in developing regions
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Democratizing ubiquitous computing: a right for locality
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Fostering off-line interactions through local ubicomp systems: the case of urban development
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Location-based crowdsourcing of hyperlocal news: dimensions of participation preferences
Proceedings of the 17th ACM international conference on Supporting group work
GeoCrowd: enabling query answering with spatial crowdsourcing
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
Low cost positioning by matching altitude readings with crowd-sourced route data
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia
Exploring augmented reality for user-generated hyperlocal news content
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Trust-based fusion of untrustworthy information in crowdsourcing applications
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Towards a generic framework for trustworthy spatial crowdsourcing
Proceedings of the 12th International ACM Workshop on Data Engineering for Wireless and Mobile Acess
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
LocateMe: Magnetic-fields-based indoor localization using smartphones
ACM Transactions on Intelligent Systems and Technology (TIST) - Survey papers, special sections on the semantic adaptive social web, intelligent systems for health informatics, regular papers
Analyzing Social Media for Corporate Reputation Management: How Firms Can Improve Business Agility
International Journal of Business Intelligence Research
GeoTruCrowd: trustworthy query answering with spatial crowdsourcing
Proceedings of the 21st ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
Maximizing the number of worker's self-selected tasks in spatial crowdsourcing
Proceedings of the 21st ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
The motivations and experiences of the on-demand mobile workforce
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Analyzing Social Media for Corporate Reputation Management: How Firms Can Improve Business Agility
International Journal of Business Intelligence Research
MediaQ: mobile multimedia management system
Proceedings of the 5th ACM Multimedia Systems Conference
A Reputation Framework for Social Participatory Sensing Systems
Mobile Networks and Applications
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The WWW and the mobile phone have become an essential means for sharing implicitly and explicitly generated information and a communication platform for many people. With the increasing ubiquity of location sensing included in mobile devices we investigate the arising opportunities for mobile crowdsourcing making use of the real world context. In this paper we assess how the idea of user-generated content, web-based crowdsourcing, and mobile electronic coordination can be combined to extend crowdsourcing beyond the digital domain and link it to tasks in the real world. To explore our concept we implemented a crowd-sourcing platform that integrates location as a parameter for distributing tasks to workers. In the paper we describe the concept and design of the platform and discuss the results of two user studies. Overall the findings show that integrating tasks in the physical world is useful and feasible. We observed that (1) mobile workers prefer to pull tasks rather than getting them pushed, (2) requests for pictures were the most favored tasks, and (3) users tended to solve tasks mainly in close proximity to their homes. Based on this, we discuss issues that should be considered during designing mobile crowdsourcing applications.