Case studies of see-through augmentation in mixed reality project
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Mixed Reality: Merging Real and Virtual Worlds
Mixed Reality: Merging Real and Virtual Worlds
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Collaborative CyberMirage: a shared cyberspace with mixed reality
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Constructing Virtual Cities by Using Panoramic Images
International Journal of Computer Vision - Special Issue on Omni-Directional Research in Japan
Personal and Ubiquitous Computing
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
IEEE Transactions on Visualization and Computer Graphics
Network middleware for large scale mobile and pervasive augmented reality games
CoNEXT '05 Proceedings of the 2005 ACM conference on Emerging network experiment and technology
Augmented Reality Projects in the Automotive and Aerospace Industries
IEEE Computer Graphics and Applications
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
A vision-based AR registration method utilizing edges and vertices of 3D model
Proceedings of the 2005 international conference on Augmented tele-existence
Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mixed reality pre-visualization and camera-work authoring in filmmaking
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Computer vision technology applied to MR-based pre-visualization in filmmaking
ACCV'10 Proceedings of the 2010 international conference on Computer vision - Volume part II
Virtual and mixed reality intelligent environments
Journal of Ambient Intelligence and Smart Environments
Design considerations for a cyber-physical testing language on the example of autonomous driving
Proceedings of the 2012 workshop on Domain-specific modeling
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Mixed reality (MR) is a kind of virtual reality (VR), but a broader concept than augmented reality (AR), which augments the real world with synthetic electronic data. On the opposite side, augmented virtuality (AV) enhances or augments virtual environment with data from real world. MR covers a continuum from AR to AV.