Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds
IEEE Computer Graphics and Applications
Vision and Graphics in Producing Mixed Reality Worlds
CVVRHC '98 Proceedings of the 1998 Workshop on Computer Vision for Virtual Reality Based Human Communications (CVVRHC '98)
Implementation of Outdoor Mixed Reality Gaming on Mobile Devices
CW '06 Proceedings of the 2006 International Conference on Cyberworlds
Mediascapes: Context-Aware Multimedia Experiences
IEEE MultiMedia
Deformable Surface Augmentation in Spite of Self-Occlusions
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Snap2Play: a mixed-reality game based on scene identification
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
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With the current trend, we can anticipate that future mobile phones will have ever-increasing computational power and be able to embed several captors/effectors including cameras, GPS, orientation sensors, tactile surfaces and vibro-tactile display. Such powerful mobile platforms enable us to deploy mixed reality systems. Many studies on mobile mixed reality focus on games. In this paper, we describe the deployment and a user study of a mixed reality location-based mobile treasure hunt, Snap2Play[1], using technologies such as place recognition, accelerometers and GPS tracking for enhancing the interaction with the game and therefore the game playability. The game that we deployed and tested is running on an off-the-shelf camera phone.