A communication architecture for massive multiplayer games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds
IEEE Computer Graphics and Applications
Application requirements for middleware for mobile and pervasive systems
ACM SIGMOBILE Mobile Computing and Communications Review
An Efficient Optimistic Message Logging Scheme for Recoverable Mobile Computing Systems
IEEE Transactions on Mobile Computing
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
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Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such high level of deployment that their use will be fully integrated with the environment.Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. To our knowledge, there is no specialized network middleware solution for large-scale mobile and pervasive augmented reality games. We describe here in general work on a Phd focusing on the creation of such network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games.