Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
SeamlessDesign for 3D Object Creation
IEEE MultiMedia
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Augmented Reality as a New Media Experience
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Handheld Augmented Reality Displays
VR '06 Proceedings of the IEEE conference on Virtual Reality
The magic lens box: simplifying the development of mixed reality games
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
6th Sense--- Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
Human Machine Interaction
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
A distributed system for augmented reality experiences in science centers and museums
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Hi-index | 0.00 |
Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against more traditional user interfaces for an education task. In this paper we compare the suitability of a handheld AR arts-history learning game against more traditional variants. We present results from a user study that demonstrate not only the effectiveness of AR for untrained users but also its fun-factor and suitability in environments such as public museums. Based on these results we provide design guidelines that can inform the design of future collaborative handheld AR applications.