Handheld AR for collaborative edutainment

  • Authors:
  • Daniel Wagner;Dieter Schmalstieg;Mark Billinghurst

  • Affiliations:
  • Institute for Computer Graphics and Vision, Graz University of Technology, Graz, Austria;Institute for Computer Graphics and Vision, Graz University of Technology, Graz, Austria;HIT Lab New Zealand, University of Canterbury, Christchurch, NZ

  • Venue:
  • ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
  • Year:
  • 2006

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Abstract

Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against more traditional user interfaces for an education task. In this paper we compare the suitability of a handheld AR arts-history learning game against more traditional variants. We present results from a user study that demonstrate not only the effectiveness of AR for untrained users but also its fun-factor and suitability in environments such as public museums. Based on these results we provide design guidelines that can inform the design of future collaborative handheld AR applications.