Video flashlights: real time rendering of multiple videos for immersive model visualization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
VR '03 Proceedings of the IEEE Virtual Reality 2003
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Outdoor See-Through Vision Utilizing Surveillance Cameras
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding
IEEE Transactions on Visualization and Computer Graphics
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A system for enhanced situation awareness with outdoor augmented reality
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
Short paper: user study for mobile mixed reality devices
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Hi-index | 0.01 |
We have developed a system built on our mobile AR platform that provides users with see-through vision, allowing visualization of occluded objects textured with real-time video information. We present a user study that evaluates the user’s ability to view this information and understand the appearance of an outdoor area occluded by a building while using a mobile AR computer. This understanding was compared against a second group of users who watched video footage of the same outdoor area on a regular computer monitor. The comparison found an increased accuracy in locating specific points from the scene for the outdoor AR participants. The outdoor participants also displayed more accurate results, and showed better speed improvement than the indoor group when viewing more than one video simultaneously.