Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Outdoor See-Through Vision Utilizing Surveillance Cameras
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
User evaluation of see-through vision for mobile outdoor augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
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This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is also described which allows the user to select when to view occluded objects. By using the real-time modeling techniques of the Tinmith system, the user is able to create the required geometry to allow image based rendering techniques to be used to render corrected images on the user's display. The images of the hidden objects are captured by a mobile robot platform that is controlled by the mobile user.